Patch 0.0.23445
activeReleased Sun Feb 22 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
Major patch introducing Endless Lair dungeon, Hardcore mode, difficulty rebalancing, dungeon waypoint teleportation, and numerous quality-of-life improvements.
Warning
Single-player save versioning is not yet implemented. Offline single-player world state won't carry over after the patch. Finish any game in progress before patching.
Highlights
- ◆ Added Endless Lair dungeon (multi-level dungeon down to level 100, spawns after killing Narlathak)
- ◆ Added Hardcore character mode (segregated from non-hardcore in multiplayer)
- ◆ Dungeon entrances can now be used as waypoints from within the dungeon or from the overworld
- ◆ Improved hero's ability to traverse rough terrain
- ◆ Significant changes to earlier difficulty tiers (renamed levels, rebalanced damage and necropolis growth)
đĄī¸ Stability (1)
- • Fixed several crash bugs
đŽ Gameplay (7)
- • Added Hardcore character option (segregated from non-hardcore in multiplayer)
- • Renamed difficulty levels, set default difficulty to "Journeyman"
- • Heroes now start with a flask on "Peasy" and "Journeyman" difficulties
- • Decreased enemy damage in "Peasy" and "Journeyman" difficulties
- • Necropolis growth is slowed for "Peasy", "Journeyman", and "Normal" difficulties
- • Reduced the cooldown and increased the healing rate for all flasks
- • Hero's mana is restored on respawn
⨠Skills (4)
- • Fixed an issue where skills for level 8 characters were being reset to level 1
- • Increased skill cap from 7 to 9
- • Decreased the amount of terrain damage done by Spine Breaker
- • Blood Lash - Red Embrace now has a 50% chance to entangle (instead of 100%)
đ Items (1)
- • Runes and Runeword items no longer despawn on regular depopulate
đ¨ Graphics (4)
- • Adjusted bloom and fog settings in many overworld areas and dungeons
- • Crypts can now randomly be foggy or not
- • Improved various textures, optimized geometry for various objects
- • Added target FPS option
đšī¸ Movement / Controls / Camera (9)
- • Allow jumping while entangled when in water or air
- • Improved the ability for the character to navigate rough terrain
- • Increased maximum camera pitch (for auto-tilt)
- • Changed algorithm for gamepad controls focusing
- • Unified controller camera controls for gameplay / map / and build modes
- • Allow navigation to empty equipment slots with controller
- • Added zoom function while building
- • Added option to disable camera shake
- • Added camera rotation speed option
đĨī¸ UI (10)
- • Ctrl-click to move items from equipment slots to inventory should now work
- • Fixed scroll speed for character and world select UIs
- • Legendary rings should now be the proper size when held by cursor
- • Equipment slots when a dye or socketable item is held on the cursor over an applicable item are no longer colored red
- • Allow click on respawn button when there's an item on the cursor when killed
- • Added fixed rotation option for map (lock map to north)
- • Added difficulty selection on single player character creation / removed difficulty slider from home menu
- • Removed spurious WASD settings from controls UI
- • Fixed various options not saving on start
- • Added exit thank you for playing demo dialog
đī¸ Dungeons (7)
- • Added first-pass "endless" dungeon after Narlathak (Endless Lair)
- • Endless Lair spawns in a random sector after killing Narlathak
- • Endless Lair is a multi-level dungeon that goes down to level 100
- • Teleport back to the entrance of a dungeon (from within) by clicking on it in the full map
- • Teleport back to the entrance of any dungeon you've entered (from the overworld) by clicking on it in the full map
- • Bogie dungeon no longer closes unless champion Tyrant is slain
- • Added a signpost explaining shift-click to attack in place / destroy walls in crypts
đš Mobs / AI (2)
- • Mobs now have reduced aggro and follow ranges vs. players > 3 levels higher
- • Removed strata damage from Disgraced Paladin
đ Online / Server (4)
- • Temporarily removed public game functionality
- • Restored ability to name worlds
- • Add the last world player visited to world list (even if private)
- • Added intermittent character save in online games
đ Bug Fixes (8)
- • Fixed several crash bugs
- • Fixed an issue where skills for level 8 characters were being reset to level 1
- • Ctrl-click to move items from equipment slots to inventory should now work
- • Fixed scroll speed for character and world select UIs
- • Legendary rings should now be the proper size when held by cursor
- • Fixed various options not saving on start
- • Fixed various typos
- • Game now properly reports what monster killed you when you're killed by a projectile or status effect
đ Misc (2)
- • Fixed various typos
- • Game now properly reports what monster killed you when you're killed by a projectile or status effect
Known Issues (4)
- ⚠ Flask cooldown/healing improvements do not apply to flasks acquired prior to the patch
- ⚠ Endless Lair has no mechanism for resetting; create a new world to retry
- ⚠ Endless Lair does not currently boot you out of the dungeon on death as intended
- ⚠ Environmental deaths are not correctly attributed