Status Effects

15 status effects — temporary conditions that modify stats, deal damage, or alter gameplay.

Burn

Fire elemental

Deals fire damage over time. Commonly applied by fire-based attacks and hazardous surfaces such as lava or burning ground.

Damage: fire

Bleed

slashing

Deals physical damage over time. Typically applied by slashing attacks and certain blood magic abilities.

Damage: physical

Poison

Acid elemental

Deals acid damage over time. Applied by venomous attacks, poison gas, and corrosive abilities.

Damage: acid

Chilled

Cold elemental

Reduces movement and attack speed. Extended exposure or stacking may escalate the target into a Frozen state.

Effect: slow

Frozen

Cold elemental

Completely immobilizes the target. Typically breaks when the affected target takes direct damage.

Effect: immobilize

Stun

crowd_control

Briefly incapacitates the target, preventing all actions. Commonly applied by blunt-force attacks.

Effect: incapacitate

Entangle

crowd_control

Roots the target in place while still allowing them to attack.

Effect: root

Shock

Lightning elemental

Deals lightning damage and may chain to nearby enemies, depending on ability mechanics.

Damage: lightning

Gloom

corruption

Corruption damage originating from the Gloom. Stacks may significantly increase danger over time.

Damage: shadow

Cursed

corruption

A dark affliction that reduces the target's combat effectiveness. Applied by shadow-aligned abilities.

Effect: debuff

Scourge

witch

A shadow damage-over-time effect applied by the Witch's Shadow Walk ability.

Damage: shadow Source: shadow_walk

Data extracted from game files. Some effects may have additional hidden properties.