Patch 0.0.23609
activeReleased Mon Mar 16 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
Short development cycle patch following GDC. Introduces a new secret dungeon, additional runewords, expanded Puzzle Box crafting recipes, multiplayer improvements, and various gameplay and UI fixes.
Warning
Single-player save versioning is not yet implemented. Offline single-player world state will not carry over after the patch. Finish any game in progress before patching.
Highlights
- ◆ Added new secret dungeon ("Shark Level")
- ◆ Added multiple new Runewords
- ◆ Added expanded Murakami's Puzzle Box crafting recipes
- ◆ Added character and world selection UI to singleplayer mode
- ◆ Improved multiplayer reconnection and world management
🎮 Gameplay (3)
- • Renamed "Normal" difficulty to "Veteran"
- • Added system allowing units to be buried and unburied
- • Necropolis waystones are buried when taken by shadow and can be dug up to reactivate
🎒 Items (6)
- • Increased prevalence of sockets and unique sockets
- • Pickaxe regular attack is now distinct from dig (regular attack only destroys terrain in front)
- • Vendors now restock every 4 hours instead of once per day
- • Char Root and Sizzle Bough now drop Flame Hearts instead of Nature Hearts
- • Assigned abilities to Goke and Endless Boss hearts
- • Fixed an issue where items on the ground could randomly be destroyed
🏛️ Dungeons (1)
- • Added a new secret dungeon known as the "Shark Level"
👹 Mobs / AI (3)
- • Endless bosses now have their own quality tier equivalent to unique
- • Renamed several endless bosses
- • Adjusted size and speed of the Gulpjaw boss
🐛 Bug Fixes (1)
- • Fixed issue where a unit's simulation position could appear under terrain while moving
📝 Singleplayer (6)
- • Added character and world selection UI
- • Players can now create and manage multiple characters and worlds
- • Single-player characters can now enter new or existing worlds
- • The last world used by a character is highlighted in the UI
- • The most recent single-player character should be automatically converted to the new system
- • Single-player worlds created before the patch will not carry over
📝 Multiplayer (4)
- • Private worlds can now be manually deleted if no active players are present
- • Improved reconnection protocol for dropped connections
- • Fixed issues progressing the Necropolis quest in multiplayer
- • Synchronization errors now generate diagnostic data in the Logs folder
📝 Ui Controls (6)
- • World name is now prepopulated with a randomly generated name
- • Call to Action UI can now be closed with the controller back button
- • Improved camera auto-movement detection when the player is blocked
- • Controller improvements to item pickup logic
- • Improved weapon set switching with controller
- • Added controller support for Puzzle Box interaction
Known Issues (1)
- ⚠ Single-player worlds created before this patch do not carry over